Learn Godot Making a Fun Pirate Trading Game
Build a pirate trading game in Godot, from scenes and signals to cities, products, and changing prices.
$ 19.99
19.99
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$ 19.99
| Responsible | Administrator |
|---|---|
| Last Update | 11/06/2026 |
| Completion Time | 3 hours 28 minutes |
| Members | 5 |
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Godot Pirate Trader (empty)36Lessons · 3 hr 27 min
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Read first: Fast Start: Create Project Scene and your First Godot ScriptNew
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Free Preview New
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Read first: Use a List for Cities and use Buttons and Signals to Leave Port and Set SailNew
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Use a List for Cities and use Buttons and Signals to Leave Port and Set Sail (11:19)New
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Read first: Examine Using Dictionaries to Represent our ProductsNew
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Examine Using Dictionaries to Represent our Products (6:30)New
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Read first: Refactor our Game to use Objects to Represent CitiesNew
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Refactor our Game to use Objects to Represent Cities (8:19)New
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Read first: Create Product Objects and Extend the Game DesignNew
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Create Product Objects and Extend the Game Design (11:09)New
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Read first: Create CityProduct Data Structures to Manage Product Pricing by CityNew
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Create CityProduct Data Structures to Manage Product Pricing by City (11:32)New
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Read first: Create a ProductPanel Object to Visually Represent the Products in the CityNew
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Create a ProductPanel Object to Visually Represent the Products in the City (17:04)New
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Read first: Review of the Current Game Architecture and PrototypeNew
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Review of the Current Game Architecture and Prototype (5:52)New
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Read first: Refactoring Our Product and City Data to Use DictionariesNew
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Refactoring Our Product and City Data to Use Dictionaries (13:56)New
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Read first: Use Custom Signals to Create a Better Game ArchitectureNew
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Use Custom Signals to Create a Better Game Architecture (18:52)New
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Read first: Use Static Methods to Further Improve our Game ArchitectureNew
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Use Static Methods to Further Improve our Game Architecture (10:09)New
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Read first: Perform a Top Down Re-factor of the Game Code Using What We Have Learned So FarNew
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Perform a Top Down Re-factor of the Game Code Using What We Have Learned So Far (8:36)New
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Read first: Begin Implementing the Buying Process into the GameNew
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Begin Implementing the Buying Process into the Game (11:09)New
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Read first: Finish Implementing our Buy Products MethodNew
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Finish Implementing our Buy Products Method (10:12)New
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Read first: Implementing the Sell Mechanism for our GameNew
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Implementing the Sell Mechanism for our Game (5:01)New
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Read first: Creating a Simple Pirate Battle for our GameNew
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Creating a Simple Pirate Battle for our Game (9:42)New
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Read first: Adding Player Ship Health and Checking for the Player Ship to SinkNew
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Adding Player Ship Health and Checking for the Player Ship to Sink (13:30)New
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Read first: Improve the Game Appearance, Import Custom Fonts & Create a Game Over ScreenNew
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Improve the Game Appearance, Import Custom Fonts & Create a Game Over Screen (19:49)New
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GODOT · PROJECT-BASED LEARNING
Make your next game a learning experience.
Build a pirate trading game in Godot, from scenes and signals to cities, products, and changing prices.
Inside the course
- Read first: Fast Start: Create Project Scene and your First Godot Script
- Fast Start: Create Project Scene and your First Godot Script (14:31)
- Read first: Use a List for Cities and use Buttons and Signals to Leave Port and Set Sail
- Use a List for Cities and use Buttons and Signals to Leave Port and Set Sail (11:19)
- Read first: Examine Using Dictionaries to Represent our Products
- Examine Using Dictionaries to Represent our Products (6:30)
Cover artwork illustrates the project theme; it is not a screenshot of the course project.