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Learn Godot by Creating an Idle Business Tycoon Game

Learn Godot by Creating an Idle Business Tycoon Game

Create an idle business tycoon in Godot. Connect scenes, GDScript, signals, and store purchases into a growing game.

$ 19.99
19.99 USD $ 19.99
$ 19.99
Responsible Administrator
Last Update 11/06/2026
Completion Time 2 hours 57 minutes
Members 4
  • Learn Godot by making an Awesome Idle Tycoon Game (empty)
    22Lessons · 1 hr 40 min
    • Read first: Creating the Project and Setting up the Scene
      New
    • Free Preview New
    • Read first: Learn to Set Variables and Update Labels Using GDScript
      New
    • Learn to Set Variables and Update Labels Using GDScript (11:41)
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    • Read first: Create a Button and Connect a Signal to Call a Method in the Panel Node
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    • Create a Button and Connect a Signal to Call a Method in the Panel Node (8:30)
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    • Read first: Create a Buy Button and Variable for Buying and Maintaining Store Count
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    • Create a Buy Button and Variable for Buying and Maintaining Store Count (8:26)
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    • Read first: Use Conditional Statements to Prevent Buying a Store Without Funds
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    • Use Conditional Statements to Prevent Buying a Store Without Funds (5:07)
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    • Read first: Improve the Store Interface and Add a Picture and Progress Bar
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    • Improve the Store Interface and Add a Picture and Progress Bar (8:39)
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    • Read first: Create A Popup Dialog Box to Warn the Player About Lack of Funds
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    • Create A Popup Dialog Box to Warn the Player About Lack of Funds (8:12)
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    • Read first: Create Timer Nodes for Our Store Timer and Progress Bar
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    • Create Timer Nodes for Our Store Timer and Progress Bar (12:31)
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    • Read first: Expanding our Business Idle Game with Multiple Store Types
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    • Expanding our Business Idle Game with Multiple Store Types (7:27)
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    • Read first: Refactor our Store and Main Scenes to handle Multiple Stores
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    • Refactor our Store and Main Scenes to handle Multiple Stores (9:52)
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    • Read first: Implement a Manager Function to Automate our Idle Stores
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    • Implement a Manager Function to Automate our Idle Stores (15:17)
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  • Using Signals to Improve Game Architecture (empty)
    8Lessons · 45 min
    • Read first: QUICK LECTURE - Improve our Game Design Using Custom Signals
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    • QUICK LECTURE - Improve our Game Design Using Custom Signals (5:15)
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    • Read first: LONG LECTURE - Improve our Game Design Using Custom SIgnals
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    • LONG LECTURE - Improve our Game Design Using Custom SIgnals (15:06)
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    • Read first: Using Signals to Communicate Between Objects Using Callbacks
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    • Using Signals to Communicate Between Objects Using Callbacks (14:56)
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    • Read first: Setting up a Modular Popup Dialog Box
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    • Setting up a Modular Popup Dialog Box (10:10)
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  • Data Management with Godot (empty)
    6Lessons · 31 min
    • Read first: Learn to Load our Game Data from a CSV File
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    • Learn to Load our Game Data from a CSV File (12:32)
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    • Read first: Dynamically Create Scenes at Runtime to Instance the Stores
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    • Dynamically Create Scenes at Runtime to Instance the Stores (11:37)
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    • Read first: Learn How to Dynamically Load Pictures into our Store
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    • Learn How to Dynamically Load Pictures into our Store (6:54)
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GODOT · PROJECT-BASED LEARNING

Make your next game a learning experience.

Create an idle business tycoon in Godot. Connect scenes, GDScript, signals, and store purchases into a growing game.

Inside the course

  • Read first: Creating the Project and Setting up the Scene
  • Creating the Project and Setting up the Scene (4:28)
  • Read first: Learn to Set Variables and Update Labels Using GDScript
  • Learn to Set Variables and Update Labels Using GDScript (11:41)
  • Read first: Create a Button and Connect a Signal to Call a Method in the Panel Node
  • Create a Button and Connect a Signal to Call a Method in the Panel Node (8:30)

Cover artwork illustrates the project theme; it is not a screenshot of the course project.