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Create a Fun Pirate Trading Game in PlayMaker & Unity

Create a Fun Pirate Trading Game in PlayMaker & Unity

Complete training course for Create a Fun Pirate Trading Game in PlayMaker & Unity

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Last Update 08/16/2025
    • Introduction: Create a Fun Pirate Trading Game in Playmaker & Unity (1:59)
    • Creating a Fun Pirate Trading Game in playMaker & Unity - Creating the Project (4:27)
    • Use the Unity Editor to Layout a Strating Interface for our Game (11:58)
    • Creating our First playMaker Finite State Machine (FSM) (12:40)
    • Learn how to Send an Event to a playMaker Finite State Machine (FSM) (10:55)
    • Create the Ability to Travel Between Cities (14:20)
    • Use Prefabs to Create Reusable Game Objects (19:04)
    • Create an FSM for the Products in our Game (12:35)
    • Use a Nested Loop to Create City Product Game Objects (18:09)
    • Finalizing the Design of our City Product Game Objects (12:53)
    • Update the Product Pricing Panel when we Change Cities (17:50)
    • Update the Product Pricing Panel when we Change Cities - Continued (19:05)
    • Begin Setting Up the State Machine for Buying Products (15:58)
    • Buy Products and Update the Ship Hold (19:05)
    • Continue Implementing the Process to Buy Items (10:52)
    • Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold (18:36)
    • Finalizing the Validation of Ship Hold Space Available (11:51)
    • Make Sure we Have the Money to Buy the Products (10:48)
    • Making Sure we Have the Money to Buy the Products - Part 2 (11:53)
    • Add the Ability to Sell Products and Update the Ship Hold (19:49)
    • Add the Ability to Sell Products and Update the Ship Hold (Part 2) (13:25)
    • Getting the Money from Selling Products (15:22)
    • Making a Display Message State Machine (10:26)