Create a Fun Pirate Trading Game in PlayMaker & Unity
Complete training course for Create a Fun Pirate Trading Game in PlayMaker & Unity
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Responsible | OdooBot |
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Last Update | 08/16/2025 |
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Introduction: Create a Fun Pirate Trading Game in Playmaker & Unity (1:59)
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Creating a Fun Pirate Trading Game in playMaker & Unity - Creating the Project (4:27)
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Use the Unity Editor to Layout a Strating Interface for our Game (11:58)
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Creating our First playMaker Finite State Machine (FSM) (12:40)
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Learn how to Send an Event to a playMaker Finite State Machine (FSM) (10:55)
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Create the Ability to Travel Between Cities (14:20)
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Use Prefabs to Create Reusable Game Objects (19:04)
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Create an FSM for the Products in our Game (12:35)
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Use a Nested Loop to Create City Product Game Objects (18:09)
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Finalizing the Design of our City Product Game Objects (12:53)
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Update the Product Pricing Panel when we Change Cities (17:50)
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Update the Product Pricing Panel when we Change Cities - Continued (19:05)
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Begin Setting Up the State Machine for Buying Products (15:58)
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Buy Products and Update the Ship Hold (19:05)
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Continue Implementing the Process to Buy Items (10:52)
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Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold (18:36)
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Finalizing the Validation of Ship Hold Space Available (11:51)
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Make Sure we Have the Money to Buy the Products (10:48)
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Making Sure we Have the Money to Buy the Products - Part 2 (11:53)
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Add the Ability to Sell Products and Update the Ship Hold (19:49)
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Add the Ability to Sell Products and Update the Ship Hold (Part 2) (13:25)
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Getting the Money from Selling Products (15:22)
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Making a Display Message State Machine (10:26)
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