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Build a Pirate Trading Game with Bolt & Unity - No Coding!

Build a Pirate Trading Game with Bolt & Unity - No Coding!

Build a pirate trading game with Unity and Bolt. Organize flow graphs, state machines, and reusable product objects.

$ 19.99
19.99 USD $ 19.99
$ 19.99
Responsible Administrator
Last Update 11/06/2026
Completion Time 2 hours 25 minutes
Members 5
  • Introduction (empty)
    1Lessons · 4 min
  • Basics (empty)
    6Lessons · 1 hr 4 min
    • Creating the Text Objects for out Initial Game Interface
      New
    • Creating our First Flow Machine and Using Strings, Integers, and Lists
      New
    • Using Super Units to Better Organize our Flow Machine Graphs
      New
    • Creating a State Machine to Improve our Game Architecture
      New
    • Creating Objects to Represent the Products in our Game
      New
    • Looping Through our Product Objects to Create Product Panels
      New
  • Next Steps - Improving Our Design (empty)
    8Lessons · 1 hr 17 min
    • ReDesign our Game Manager to Use a Start Game Event
      New
    • Refactor Cities to use a List of Objects Instead of a List of Strings
      New
    • Creating the CItyProduct Game Object to Manage our Product Prices by City
      New
    • Refactor How we Generate our Product Prices
      New
    • Update the Price in the Product Panel from CityProduct
      New
    • Creating the Flow Machine to Buy Products
      New
    • Refactoring Our State Machine to Include a Arriving At Port State
      New
    • Creating a Flow Graph to Update the Ship Qty Text in the Product Panel
      New

UNITY • BOLT · PROJECT-BASED LEARNING

Make your next game a learning experience.

Build a pirate trading game with Unity and Bolt. Organize flow graphs, state machines, and reusable product objects.

Inside the course

  • Introduction
  • Creating the Text Objects for out Initial Game Interface
  • Creating our First Flow Machine and Using Strings, Integers, and Lists
  • Using Super Units to Better Organize our Flow Machine Graphs
  • Creating a State Machine to Improve our Game Architecture
  • Creating Objects to Represent the Products in our Game

Cover artwork illustrates the project theme; it is not a screenshot of the course project.