Build a Pirate Trading Game with Bolt & Unity - No Coding!
Build a pirate trading game with Unity and Bolt. Organize flow graphs, state machines, and reusable product objects.
$ 19.99
19.99
USD
$ 19.99
| Responsible | Administrator |
|---|---|
| Last Update | 11/06/2026 |
| Completion Time | 2 hours 25 minutes |
| Members | 5 |
-
Introduction (empty)1Lessons · 4 min
-
Free Preview New
-
-
Basics (empty)6Lessons · 1 hr 4 min
-
Creating the Text Objects for out Initial Game InterfaceNew
-
Creating our First Flow Machine and Using Strings, Integers, and ListsNew
-
Using Super Units to Better Organize our Flow Machine GraphsNew
-
Creating a State Machine to Improve our Game ArchitectureNew
-
Creating Objects to Represent the Products in our GameNew
-
Looping Through our Product Objects to Create Product PanelsNew
-
-
Next Steps - Improving Our Design (empty)8Lessons · 1 hr 17 min
-
ReDesign our Game Manager to Use a Start Game EventNew
-
Refactor Cities to use a List of Objects Instead of a List of StringsNew
-
Creating the CItyProduct Game Object to Manage our Product Prices by CityNew
-
Refactor How we Generate our Product PricesNew
-
Update the Price in the Product Panel from CityProductNew
-
Creating the Flow Machine to Buy ProductsNew
-
Refactoring Our State Machine to Include a Arriving At Port StateNew
-
Creating a Flow Graph to Update the Ship Qty Text in the Product PanelNew
-
UNITY • BOLT · PROJECT-BASED LEARNING
Make your next game a learning experience.
Build a pirate trading game with Unity and Bolt. Organize flow graphs, state machines, and reusable product objects.
Inside the course
- Introduction
- Creating the Text Objects for out Initial Game Interface
- Creating our First Flow Machine and Using Strings, Integers, and Lists
- Using Super Units to Better Organize our Flow Machine Graphs
- Creating a State Machine to Improve our Game Architecture
- Creating Objects to Represent the Products in our Game
Cover artwork illustrates the project theme; it is not a screenshot of the course project.