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Learn Godot Making a Fun Pirate Trading Game

Learn Godot Making a Fun Pirate Trading Game

Complete training course for Learn Godot Making a Fun Pirate Trading Game

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19.99
Responsible OdooBot
Last Update 09/10/2025
Completion Time 3 hours 29 minutes
  • Godot Pirate Trader
    18Lessons · 3 hr 29 min
    • Fast Start: Create Project Scene and your First Godot Script (14:31)
    • Use a List for Cities and use Buttons and Signals to Leave Port and Set Sail (11:19)
    • Examine Using Dictionaries to Represent our Products (6:30)
    • Refactor our Game to use Objects to Represent Cities (8:19)
    • Create Product Objects and Extend the Game Design (11:09)
    • Create CityProduct Data Structures to Manage Product Pricing by City (11:32)
    • Create a ProductPanel Object to Visually Represent the Products in the City (17:04)
    • Review of the Current Game Architecture and Prototype (5:52)
    • Refactoring Our Product and City Data to Use Dictionaries (13:56)
    • Use Custom Signals to Create a Better Game Architecture (18:52)
    • Use Static Methods to Further Improve our Game Architecture (10:09)
    • Perform a Top Down Re-factor of the Game Code Using What We Have Learned So Far (8:36)
    • Begin Implementing the Buying Process into the Game (11:09)
    • Finish Implementing our Buy Products Method (10:12)
    • Implementing the Sell Mechanism for our Game (5:01)
    • Creating a Simple Pirate Battle for our Game (9:42)
    • Adding Player Ship Health and Checking for the Player Ship to Sink (13:30)
    • Improve the Game Appearance, Import Custom Fonts & Create a Game Over Screen (19:49)