Learn Godot Making a Fun Pirate Trading Game
Complete training course for Learn Godot Making a Fun Pirate Trading Game
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Responsible | OdooBot |
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Last Update | 09/10/2025 |
Completion Time | 3 hours 29 minutes |
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Godot Pirate Trader18Lessons · 3 hr 29 min
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Fast Start: Create Project Scene and your First Godot Script (14:31)
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Use a List for Cities and use Buttons and Signals to Leave Port and Set Sail (11:19)
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Examine Using Dictionaries to Represent our Products (6:30)
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Refactor our Game to use Objects to Represent Cities (8:19)
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Create Product Objects and Extend the Game Design (11:09)
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Create CityProduct Data Structures to Manage Product Pricing by City (11:32)
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Create a ProductPanel Object to Visually Represent the Products in the City (17:04)
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Review of the Current Game Architecture and Prototype (5:52)
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Refactoring Our Product and City Data to Use Dictionaries (13:56)
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Use Custom Signals to Create a Better Game Architecture (18:52)
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Use Static Methods to Further Improve our Game Architecture (10:09)
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Perform a Top Down Re-factor of the Game Code Using What We Have Learned So Far (8:36)
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Begin Implementing the Buying Process into the Game (11:09)
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Finish Implementing our Buy Products Method (10:12)
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Implementing the Sell Mechanism for our Game (5:01)
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Creating a Simple Pirate Battle for our Game (9:42)
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Adding Player Ship Health and Checking for the Player Ship to Sink (13:30)
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Improve the Game Appearance, Import Custom Fonts & Create a Game Over Screen (19:49)
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