Build a Pirate Trading Game with Bolt & Unity - No Coding!
Complete training course for Build a Pirate Trading Game with Bolt & Unity - No Coding!
$ 19.99
19.99
USD
$ 19.99
Responsible | Greg Moss |
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Last Update | 09/03/2025 |
Completion Time | 2 hours 26 minutes |
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Introduction1Lessons · 4 min
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Introduction
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Basics6Lessons · 1 hr 5 min
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Creating the Text Objects for out Initial Game Interface
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Creating our First Flow Machine and Using Strings, Integers, and Lists
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Using Super Units to Better Organize our Flow Machine Graphs
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Creating a State Machine to Improve our Game Architecture
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Creating Objects to Represent the Products in our Game
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Looping Through our Product Objects to Create Product Panels
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Next Steps - Improving Our Design8Lessons · 1 hr 17 min
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ReDesign our Game Manager to Use a Start Game Event
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Refactor Cities to use a List of Objects Instead of a List of Strings
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Creating the CItyProduct Game Object to Manage our Product Prices by City
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Refactor How we Generate our Product Prices
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Update the Price in the Product Panel from CityProduct
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Creating the Flow Machine to Buy Products
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Refactoring Our State Machine to Include a Arriving At Port State
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Creating a Flow Graph to Update the Ship Qty Text in the Product Panel
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