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Build a Pirate Trading Game with Bolt & Unity - No Coding!

Build a Pirate Trading Game with Bolt & Unity - No Coding!

Complete training course for Build a Pirate Trading Game with Bolt & Unity - No Coding!

19.99
19.99 USD 19.99
19.99
Responsible Greg Moss
Last Update 09/03/2025
Completion Time 2 hours 26 minutes
  • Introduction
    1Lessons · 4 min
    • Introduction
  • Basics
    6Lessons · 1 hr 5 min
    • Creating the Text Objects for out Initial Game Interface
    • Creating our First Flow Machine and Using Strings, Integers, and Lists
    • Using Super Units to Better Organize our Flow Machine Graphs
    • Creating a State Machine to Improve our Game Architecture
    • Creating Objects to Represent the Products in our Game
    • Looping Through our Product Objects to Create Product Panels
  • Next Steps - Improving Our Design
    8Lessons · 1 hr 17 min
    • ReDesign our Game Manager to Use a Start Game Event
    • Refactor Cities to use a List of Objects Instead of a List of Strings
    • Creating the CItyProduct Game Object to Manage our Product Prices by City
    • Refactor How we Generate our Product Prices
    • Update the Price in the Product Panel from CityProduct
    • Creating the Flow Machine to Buy Products
    • Refactoring Our State Machine to Include a Arriving At Port State
    • Creating a Flow Graph to Update the Ship Qty Text in the Product Panel