Learn Godot by Creating an Idle Business Tycoon Game
Master Godot game development and GDScript programming by building a complete idle business tycoon game with advanced features!
The Idle Tycoon Game You'll Build
Create a fully-featured idle business tycoon game in Godot with multiple stores, automation, data management, and professional architecture!
Core Game Features
- Money System: Earn and manage currency
- Multiple Stores: Different business types
- Progress Bars: Visual timer feedback
- Manager System: Automate stores
- Dynamic Loading: CSV data import
Godot & GDScript Skills
- Scene Management: Modular design
- Signal System: Event-driven architecture
- Timers: Automated processes
- UI Development: Buttons, dialogs, bars
- Data Management: CSV loading
Complete Curriculum - 20 Detailed Lessons
Foundation & Core Mechanics (11 Lessons)
1 | Creating Project and Setting up Scene Initialize Godot project and create basic scene structure |
4:28 |
2 | Set Variables and Update Labels with GDScript Learn variables, data types, and UI label updates |
11:41 |
3 | Create Button and Connect Signal to Method Implement button interactions using Godot's signal system |
8:30 |
4 | Buy Button and Store Count Management Create purchasing system and track store ownership |
8:26 |
5 | Conditional Statements for Purchase Validation Prevent purchases without sufficient funds using if statements |
5:07 |
6 | Improve Store Interface with Pictures and Progress Bar Add visual elements and progress indicators |
8:39 |
7 | Create Popup Dialog for Insufficient Funds Implement user feedback with dialog boxes |
8:12 |
8 | Timer Nodes for Store Timer and Progress Bar Create automated income generation with timers |
12:31 |
9 | Expanding with Multiple Store Types Add variety with different business types |
7:27 |
10 | Refactor Store and Main Scenes for Multiple Stores Restructure code for scalability |
9:52 |
11 | Implement Manager Function for Automation Create managers to automate store operations |
15:17 |
Signal System & Architecture (5 Lessons)
12 | QUICK: Improve Design with Custom Signals Introduction to custom signals for better architecture |
5:15 |
13 | LONG: Deep Dive into Custom Signals Comprehensive custom signal implementation |
15:06 |
14 | Signal Communication Between Objects with Callbacks Advanced inter-object communication patterns |
14:56 |
15 | Refactor Unlock Manager with Signals Apply signals to improve manager system |
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16 | Setting up Modular Popup Dialog Box Create reusable UI components with signals |
10:10 |
Data Management with Godot (4 Lessons)
17 | Load Game Data from CSV File Import external data for dynamic content |
12:32 |
18 | Dynamically Create Scenes at Runtime Instance stores dynamically from data |
11:37 |
19 | Dynamically Load Pictures into Stores Load images at runtime for dynamic content |
6:54 |
20 | Final Polish and Optimization Complete the game with final touches |
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Godot & GDScript Skills You'll Master
GDScript Programming
- Variables: Data types and management
- Functions: Creating and calling methods
- Conditionals: If/else logic flow
- Loops: Iteration and automation
- Classes: Object-oriented design
- File I/O: CSV data loading
Godot Engine Features
- Scenes: Modular scene design
- Nodes: Node tree architecture
- Signals: Event-driven programming
- Timers: Automated processes
- UI System: Buttons, labels, dialogs
- Resource Loading: Dynamic content
Game Architecture
- Signal Patterns: Decoupled communication
- Scene Instancing: Dynamic object creation
- Refactoring: Code organization
- Modular Design: Reusable components
- State Management: Game data tracking
- Event Systems: Custom callbacks
Idle Game Mechanics
- Incremental Systems: Progressive unlocking
- Automation: Manager mechanics
- Economy: Money and pricing
- Progress Tracking: Visual feedback
- Multiple Resources: Store varieties
- Data-Driven: CSV configuration
What Makes This Course Special
Complete Idle Tycoon Game
Build a fully-featured idle game with multiple stores, automation, managers, and data-driven content - a portfolio-ready project!
Advanced Godot Techniques
Learn professional patterns including custom signals, dynamic scene instancing, CSV data loading, and modular architecture.
Progressive Learning Path
Start with basics and progressively add features - from simple clicking to complex signal architectures and data management.
Real-World Skills
Learn techniques used in professional game development - refactoring, signals, data management, and clean architecture.
Who This Course Is Perfect For
Godot Beginners
Start your Godot journey with a fun, complete project that teaches all the fundamentals through practical application.
Idle Game Developers
Learn to create addictive idle/incremental games with progression systems, automation, and engaging mechanics.
GDScript Learners
Master GDScript programming through a real project, learning variables, functions, signals, and advanced patterns.
Game Architecture Students
Understand professional game architecture with signals, modular design, and data-driven development.
Prerequisites
- Godot Engine installed (free download)
- Basic programming concepts helpful but not required
- Enthusiasm for game development
- Desire to learn by building!
Course Details
Quick Facts
- 20 Video Lessons
- 3+ Hours Content
- GDScript
- Godot 4 Compatible
- Signals Architecture
- CSV Data Loading
- Lifetime Access
You'll Build
A complete idle tycoon with:
- Money generation system
- Multiple store types
- Purchase validation
- Progress bars & timers
- Manager automation
- Popup dialogs
- CSV data loading
- Dynamic scene creation
- Custom signals
30-Day Money-Back Guarantee
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Topics Covered
What's Included
- 20 HD video lessons
- Complete source code
- Godot project files
- CSV data files
- Certificate of completion
- Lifetime course access