Create a Fun Pirate Trading Game in PlayMaker & Unity
Build a complete pirate trading adventure using PlayMaker's powerful visual scripting - no coding required! Perfect for designers and beginners.
The Pirate Trading Game You'll Build
Create a fully-functional pirate trading game with complex economic systems, all using PlayMaker's visual state machines - no programming needed!
Core Trading Features
- City Travel: Navigate between multiple ports
- Buy/Sell System: Complete trading mechanics
- Dynamic Pricing: Different prices per city
- Ship Cargo: Manage hold capacity
- Money Management: Track gold and profits
PlayMaker Systems
- FSM Design: Finite State Machines
- Event System: Inter-FSM communication
- Nested Loops: Complex logic flows
- Validation Logic: Purchase verification
- UI Integration: Message displays
Complete Curriculum - 23 Comprehensive Lessons
Foundation & Setup (5 Lessons)
1 | Introduction to Pirate Trading in PlayMaker Course overview and what you'll build with PlayMaker |
1:59 |
2 | Creating the Unity Project Set up Unity and PlayMaker for game development |
4:27 |
3 | Layout Starting Interface in Unity Editor Design the game UI layout and initial interface elements |
11:58 |
4 | Creating Your First PlayMaker FSM Build your first Finite State Machine and understand PlayMaker basics |
12:40 |
5 | Send Events to PlayMaker FSMs Learn event-driven communication between state machines |
10:55 |
City & Travel System (2 Lessons)
6 | Create Ability to Travel Between Cities Implement navigation system for moving between trading ports |
14:20 |
7 | Use Prefabs for Reusable Game Objects Create modular city and product components with prefabs |
19:04 |
Product & Pricing System (5 Lessons)
8 | Create FSM for Game Products Build state machines to manage product behavior |
12:35 |
9 | Nested Loops for City Product Objects Use advanced loops to create city-specific products |
18:09 |
10 | Finalize City Product Game Objects Complete the product system design and functionality |
12:53 |
11 | Update Pricing Panel on City Change Dynamic UI updates when traveling between cities |
17:50 |
12 | Update Pricing Panel (Continued) Complete the dynamic pricing display system |
19:05 |
Buying Products System (7 Lessons)
13 | Set Up State Machine for Buying Create the FSM structure for purchase mechanics |
15:58 |
14 | Buy Products and Update Ship Hold Implement purchase system and cargo management |
19:05 |
15 | Continue Buy Process Implementation Extend the purchasing system functionality |
10:52 |
16 | Validate Ship Hold Space Check cargo capacity before allowing purchases |
18:36 |
17 | Finalize Ship Hold Validation Complete the cargo space verification system |
11:51 |
18 | Validate Money for Purchases Check if player has enough gold to buy products |
10:48 |
19 | Money Validation (Part 2) Complete the purchase validation logic |
11:53 |
Selling Products & UI (4 Lessons)
20 | Add Ability to Sell Products Implement selling mechanics and update ship hold |
19:49 |
21 | Sell Products (Part 2) Continue building the selling system |
13:25 |
22 | Getting Money from Sales Calculate profits and update player gold |
15:22 |
23 | Create Display Message State Machine Build feedback system for player notifications |
10:26 |
PlayMaker & Game Development Skills You'll Master
PlayMaker Fundamentals
- FSM Creation: Build Finite State Machines
- States & Actions: Design game logic visually
- Events: Trigger and respond to game events
- Variables: Store and manage game data
- Transitions: Control flow between states
- Global Events: Cross-FSM communication
Advanced PlayMaker
- Nested Loops: Complex iteration logic
- FSM Communication: Send events between FSMs
- Validation Logic: Conditional state flows
- Prefab FSMs: Reusable state machines
- UI Integration: Connect FSMs to UI
- Debug Tools: Test and troubleshoot FSMs
Trading Game Systems
- Economic System: Buy/sell mechanics
- Inventory Management: Ship cargo tracking
- City Navigation: Travel between locations
- Dynamic Pricing: City-specific prices
- Validation Systems: Money and space checks
- Profit Calculation: Trading economics
Unity Integration
- UI Design: Interface layout and panels
- Prefab System: Reusable game objects
- Scene Management: Organize game elements
- Component Integration: PlayMaker with Unity
- Testing: Debug and playtest
- Performance: Optimize FSM execution
What Makes This Course Special
Complete Trading Game
Build a fully-functional pirate trading game with all the features of classic trading games - cities, products, buying, selling, cargo management, and economic systems.
Deep PlayMaker Mastery
Go beyond basics with 23 lessons covering advanced PlayMaker techniques like nested loops, complex validation, multi-FSM communication, and professional state machine architecture.
Real Game Development
Learn practical game development including UI design, prefab systems, validation logic, and player feedback - skills that apply to any game project.
No Coding Required
Create complex game systems entirely with visual scripting. Perfect for designers, artists, and non-programmers who want to build games.
Who This Course Is Perfect For
PlayMaker Users
Take your PlayMaker skills to the next level with a complete project that uses advanced FSM techniques and complex game systems.
Non-Programmers
Build sophisticated games without writing code. PlayMaker's visual state machines make game logic accessible to everyone.
Trading Game Fans
Love games like Taipan, Port Royale, or Sid Meier's Pirates? Learn to create your own trading adventure with economic systems.
Unity Developers
Add visual scripting to your toolkit. PlayMaker speeds up prototyping and lets you create complex behaviors quickly.
Prerequisites
- Unity installed (free Personal edition works)
- PlayMaker asset (purchased separately from Unity Asset Store)
- Basic Unity navigation helpful but not required
- No programming experience needed!
Course Details
Quick Facts
- 23 Video Lessons
- 5+ Hours Content
- PlayMaker Visual Scripting
- No Coding Required
- Unity Engine
- Trading Game
- Lifetime Access
You'll Build
A complete pirate trading game with:
- Multiple trading cities
- Buy/sell mechanics
- Dynamic pricing system
- Ship cargo management
- Money tracking
- Validation systems
- Message feedback
- Professional UI
30-Day Money-Back Guarantee
Secure Checkout
PlayMaker Concepts
What's Included
- 23 HD video lessons
- Complete project files
- PlayMaker state machines
- Step-by-step guidance
- Certificate of completion
- Lifetime course access