Create a Fun Life Simulator Game using PlayMaker and Unity
Build a complete life simulation game with PlayMaker's visual scripting - no coding required! Perfect for designers and non-programmers.
The Life Simulator You'll Build
Create a fully-functional life simulation game with health, food, money, items, and rentals - all using PlayMaker's powerful visual state machines!
Core Game Features
- Health & Food: Survival mechanics with limits
- Money System: Economic management
- Item Purchases: Buy items with requirements
- Rental System: Temporary vs permanent items
- Death & Restart: Game over conditions
PlayMaker Features
- State Machines: Complex game logic
- FSM Templates: Reusable components
- Variables: Data management
- Arrays: Requirements storage
- Events: FSM communication
Complete Curriculum - 21 Detailed Lessons
Foundation & Setup (5 Lessons)
1 | Introduction to Life Simulator Project Course overview and what you'll build with PlayMaker |
2:09 |
2 | Creating Unity Project and Installing PlayMaker Set up Unity and install PlayMaker visual scripting |
3:11 |
3 | Create Basic User Interface in Unity Design game UI layout with buttons and displays |
12:30 |
4 | First PlayMaker State Machine & Variables Create FSM, define variables for health, food, money |
19:30 |
5 | Sending Events and Modifying Variables Learn FSM communication and variable manipulation |
10:16 |
Core Game Systems (6 Lessons)
6 | Improve Design by Creating State Machines Build modular FSMs for better game architecture |
15:52 |
7 | Create Prefabs for Reusable Game Items Use prefabs with FSMs for modular item system |
13:14 |
8 | Int Compare to Enforce Health/Food Maximums Implement validation logic using PlayMaker actions |
15:27 |
9 | Check Zero Health and Send Death Event Create death conditions and game over logic |
11:03 |
10 | Display Death Panel and Restart Game Game over UI and restart functionality |
15:56 |
11 | Adding Graphical Sliders for Health & Food Visual feedback with UI slider integration |
12:41 |
Requirements & Arrays (4 Lessons)
12 | Create Array in PlayMaker for Item Requirements Use arrays to store complex requirement data |
19:35 |
13 | Checking Requirements Array for Purchases Validate item requirements before allowing purchase |
17:46 |
14 | Display Requirements to Player Show requirement information in UI |
18:51 |
15 | Improve Requirements Display Polish UI feedback for better user experience |
15:02 |
Advanced Features & Polish (6 Lessons)
16 | Using FSM Templates to Simplify Items Create reusable templates for efficient development |
8:04 |
17 | Improve Design and Layout of Items Polish UI and visual presentation |
15:34 |
18 | Check Money Before Purchase Validate player has sufficient funds |
11:02 |
19 | Manage One-Time Purchase Items Handle items that can only be bought once |
15:41 |
20 | Handling Rental Items Implement temporary item ownership system |
18:26 |
21 | Finishing Rentals and Bug Fixes Complete rental system and polish game |
7:17 |
PlayMaker Skills You'll Master
Core PlayMaker
- FSM Creation: Build state machines from scratch
- States & Actions: Design game logic visually
- Variables: Store and manage game data
- Events: Trigger state transitions
- Global Events: Cross-FSM communication
- Prefab FSMs: Reusable components
Advanced Techniques
- Arrays: Store multiple values
- FSM Templates: Create reusable patterns
- Int Compare: Conditional logic
- Array Iteration: Loop through data
- Event Broadcasting: Multi-FSM events
- Debug Tools: Test and troubleshoot
Game Systems
- Health/Food: Survival mechanics
- Money: Economic systems
- Items: Purchase and ownership
- Requirements: Validation logic
- Rentals: Temporary items
- Death/Restart: Game over handling
Unity Integration
- UI System: Buttons, sliders, panels
- Prefabs: Modular game objects
- UI Events: Button click handling
- Text Updates: Dynamic UI text
- Scene Management: Game restarts
- Visual Polish: Professional UI
What Makes This Course Special
Complete Life Simulator
Build a fully-functional life sim with all the features of popular games - health, food, money, items, requirements, and rentals.
Advanced PlayMaker Techniques
Go beyond basics with arrays, templates, complex validation, and multi-FSM architectures. Learn professional PlayMaker development.
No Programming Required
Create complex game systems entirely with visual state machines. Perfect for designers, artists, and non-programmers.
Real-World Systems
Learn to implement actual game mechanics used in commercial games - requirements, rentals, economy, and progression.
Who This Course Is Perfect For
PlayMaker Users
Take your PlayMaker skills to the next level with a complete project using advanced techniques like arrays and templates.
Non-Programmers
Build sophisticated games without writing code. PlayMaker's visual state machines make game development accessible to everyone.
Life Sim Fans
Love The Sims or similar games? Learn to create your own life simulation with survival mechanics and progression systems.
Game Designers
Prototype and build games quickly without waiting for programmers. PlayMaker lets you implement ideas immediately.
Prerequisites
- Unity installed (free Personal edition)
- PlayMaker asset (purchased separately from Unity Asset Store)
- Basic Unity navigation helpful but not required
- No programming experience needed!
Course Details
Quick Facts
- 21 Video Lessons
- 4.5+ Hours Content
- PlayMaker Visual
- No Coding Required
- Unity Engine
- Life Simulator
- Lifetime Access
You'll Build
A complete life simulator with:
- Health & food systems
- Money management
- Item purchases
- Requirements validation
- One-time purchases
- Rental items
- Death conditions
- Game restart
- Visual progress bars
30-Day Money-Back Guarantee
Secure Checkout
PlayMaker Features
What's Included
- 21 HD video lessons
- Complete project files
- PlayMaker FSMs
- Step-by-step guidance
- Certificate of completion
- Lifetime course access